Showing posts with label design process. Show all posts
Showing posts with label design process. Show all posts

Innovation Using Design Process - IDEO shopping cart

While read and reviewed by many already, this piece takes a critical look at Tim Brown’s “Change by Design” and Roger Martin’s “The Design of Business” for significant contributions and potential misses.

When the topic of “design thinking” had gained enough momentum for BusinessWeek to devote an entire issue to design in 2004, it was a siren song to me. Newly converted, I digested everything I could find. Design thinking seemed to cover most of the experiential clues I’d been collecting as the means to improve business potential.

By 2006 an IIT Institute of Design interview with Roger Martin, titled “Designing Decisions,” told of his conversion to the concept when noting the language and behaviors of designer friends. That same year, Tim Brown presented fundamental thoughts on design thinking that also caught my attention.

But none of it was enough to satisfy me, so I convinced colleagues to help host a 2007 Design Thinking conference in Dallas, just to talk about it. We extended that conversation via a LinkedIn group that has grown to more than 2,500 members worldwide [as of this posting, 3000 members].

Discussions on the LinkedIn group noted an increase in attention to design thinking, particularly in 2009. Martin was either speaking or hosting conversations with other members, while Brown issued a challenge to “move from design to design thinking” via a 2009 TED presentation. By the end of the year both Martin and Brown had released books on the topic.

Same Song, Different Verses
Both texts are extensions of each author’s continuous and evolving messages. Each approaches the same subject from a different perspective.

In The Design of Business, Martin expands on what I’ve labeled the “Design Thinking Continuum” which he described in the winter 2003 issue of Rotman Magazine, under the same title [pdf].

DT Continuum.jpg

Martin took this continuum to a new level in a 2007 IIT-ID presentation when he talked about the significance of shifting from a focus on reliability to viability (which I summarized in Reliability vs. Validity). He expands on this duality throughout his book, in the context of specific business examples.

Martin’s thesis for business: “Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business. They do so with an eye to creating advances in both innovation and efficiency—the combination that produces the most powerful competitive edge.”

Brown’s book, Change by Design, struck a chord similar to that of his 2006 presentation, which highlighted principles necessary for the practice of design thinking. He notes why business interests have turned to design: “Innovation has become nothing less than a survival strategy.” Later in the book he adds this emphasis: “Design thinking may be one of the most profitable practices a corporation can adopt during a recession.”

Change by Design builds upon a theme that both Brown and Martin embrace: “The natural evolution from design doing to design thinking reflects the growing recognition on the part of today’s business leaders that design has become too important to be left to designers.”

Good Vibes
Neither book stands alone. Tim covers more of the practical elements of applying design thinking (some of the ‘binary code’) and Roger focuses more on the models to frame the activities (the algorithms and heuristics).

In select passages from Brown’s repertoire, he illustrates how design thinking moves design into a more strategic role to unleash “its disruptive, game-changing potential”:

  • Empathy: “Perhaps the most important distinction between academic thinking and design thinking… The mission of design thinking is to translate observations into insights and insights into products and services that will improve lives.”
  • Collaboration: “We need to invent a new and radical form of collaboration that blurs the boundaries between creators and consumers…. For the design thinker, it has to be ‘us with them.’”
  • Synthesis: “The creative process…relies on synthesis, the collective act of putting the pieces together to create whole ideas…to sift through it all and identify meaningful patterns.”
  • Biomimicry and intelligent design: “Nature, with its 4.5-billion-year learning curve, may have something to teach us about things….”
  • Optimism and trust: Design thinking relies on an “attitude of experimentation,” supported by a “climate of optimism…Optimism requires confidence, and confidence is built on trust.”
  • Visual thinking: “Words and numbers are fine, but only drawing can simultaneously reveal both the functional characteristics of an idea and its emotional content.”
  • Prototypes and storyboards: “…thinking with my hands…”
  • Brown also offers specific examples on where and how to apply design thinking:

  • Transactions and touchpoints: “Describing a customer journey…clarifies where the customers and the service or brand interact. Every one of these ‘touchpoints’ points to an opportunity to provide value….”
  • Engineering experiences: “An experience must be as finely crafted and precision-engineered as any other product.... Unlike a manufactured product or a standardized service, an experience comes to life when it feels personalized and customized.”
  • Innovative approach: “Many companies have shifted the horizon of their research programs from long-term basic research to shorter-term applied innovation…. Eventually it will be as natural to see innovation labs in service-sector companies as it is to see research and development facilities in manufacturing companies.”
  • Not business as usual: “We…set out to train companies in our methods of human-centered, design-based innovation: user observations, brainstorming, prototyping, storytelling, and scenario building…. [This] is not the most effective way to proceed. Innovation needs to be coded into the DNA of a company…P&G…designated a chief innovation officer, increased the number of design managers by more than 500 percent, built the P&G Innovation Gym…and elevated innovation and design to core strategies of the company.”
  • New relationships: “Design thinking is being applied at new scales in the move from discrete products and services to complex systems.… We are entering an era of limits; the cycle of mass production and mindless consumption that defined the industrial age is no longer sustainable…. Design thinking needs to be turned toward the formulation of a new participatory social contract…. We’re all in this together.”
  • Embracing complexity: “When it comes to colonies of humans, we have to reckon with additional factors of individual intelligence and free will…. Instead of an inflexible, hierarchical process that is designed once and executed many times, we must imagine how we might create highly flexible, constantly evolving systems in which each exchange between participants is an opportunity for empathy, insight, innovation, and implementation.”
  • Repeatedly, design is compared and contrasted with design thinking: “Design is about delivering a satisfying experience. Design thinking is about creating a multipolar experience in which everyone has the opportunity to participate in the conversation.”

    Dissonant Passages
    I’m quite comfortable mucking around in concepts, which are far more critical to the design of transactions and services than to products you can see and touch. Martin focuses on concepts as a means to help others apply design thinking to things like business strategy.

    I’m not as comfortable, however, with the way Martin shares his concepts. The book was bumpy—it lacked the natural flow of his other works, and seemed ill sequenced. The strongest lead-in for the book started in Chapter 4—design thinking in the context of the P&G story—with supporting details in Chapter 3. Then Chapter 5 introduces the critical context for the trade-off between validity and reliability, with supporting details in Chapter 2.

    Chapter 1 starts off with a “new” concept, a “knowledge funnel,” that is referenced throughout the book. It takes the original design continuum (referenced earlier) and aligns each part to a funnel starting with “mystery” as the widest part. For me, the funnel detracts from the original concepts, as the funnel forces something that was once fluid and unidirectional into a very linear concept. The additive value of the funnel is not apparent.

    This is unfortunate because Martin’s concepts are not only relevant, they’re also interrelated in ways that provide a powerful framework for assessing and applying design thinking (as illustrated below in the “Design Thinking Framework”). The mystery continuum has a direct correlation to validity and reliability. Note how the left and the right of the various continuums in the following diagram correspond directly to one another.

    DT Framework.jpg

    This collection mimics the left and right of a long-standing, powerful model: yin and yang. Just as with the yin/yang model, design thinking works to embrace the dichotomy—embracing both sides at once to create a new “middle.” But business tends to believe that the goal is to move toward the right. As a result, businesses are predominantly over-yang’d. Design thinking provides a means to restore the natural power inherent in the balance.

    Martin’s writing circles back on itself often and poses contradictions. He speaks repeatedly of a balance: “Design thinkers seek to balance validity and reliability.” Then in the diagram of the “Design thinker’s personal knowledge system,” the first label states: “1. My world is reliability oriented.” I got the distinct impression that Martin kept commingling references to designers with design thinking.

    Perhaps Martin simply lacked having the benefit of a strong co-author like Tim Brown had: “My silent partner Barry Katz, through his skillful use of words, made me appear more articulate than I really am.”

    Unresolved Passages
    Other critics have suggested that neither author sufficiently communicated how to apply design thinking. With a deep reliance on the context of a problem, I’m not sure that anyone can “prescribe” enough of an approach to satisfy these detractors. My guess is that people still need help figuring out how the parts and pieces apply in various situations (if anything, this was where Martin excelled, as he gave example after example as to how the validity versus reliability continuum applied).

    Neither author sufficiently addressed the following:

    The design question. Martin has addressed the relevance of asking “why” in past articles, and Brown mentions it briefly in his summary. “A willingness to ask ‘Why?’ will annoy your colleagues…but…it will improve the changes of spending energy on the right problems.” But it is through repeated inquiry that the core design question is identified. In an earlier book, David Kelly gives a perfect example of not getting the question right (though his example is intended as a positive one). In the redesign of a water bottle for bikers, IDEO did not start with a non-product question, such as: “How do we deliver fluids to an individual who may have one or both hands busy?” If they had asked this question, they would have invented the water bladder years earlier.

    The significance of failure. While both authors heartily supported the significance of discovery by failure (failing faster), and cultures that support such, neither addressed the significance of failure as a starting point for design discovery and the relevance of accommodating exceptions in solutions (embracing failure as part of the solution).

    Embracing the in-between. Late in his book, Brown notes in passing, “It is precisely in the interstitial spaces…that the most interesting opportunities lie.” That is the sweet spot for design thinking. It is both in-between and comprehensive at the same time. It is the dichotomy, the paradox. In his book, Martin erroneously assigned the paradox to the mystery: “Starting at this paradox – this mystery…”. Design thinking’s strength is in embracing the paradox, considering possibilities across all of the dimensions of the Design Thinking Continuum. How is that possible? By delivering solutions that most appropriately apply binary code to the repeatable actions that no one wants to be bothered with, algorithms to repeatable yet variable things, heuristics where human judgment can help with exceptions, and a healthy dose of mystery to continuously question all assumptions. It’s effectively no different than applying the concepts of integrative thinking -- which Martin supports in his earlier book “The Opposable Mind” – across the Design Thinking Continuum.

    Curtain Call
    In the end, both books—and both authors—contribute significantly to the discipline of design thinking. My armchair recommendation for practitioners is to leverage both books. If your goal is to share the value of design thinking with others, I’d suggest Brown’s book over Martin’s.

    Received this thoughtful blog entry via @postinddes at linkedin. Something to add on to what we have read from Tim Brown and Roger Martin.

    Posted via web from Daring to Posterous-ly Change

    Process | Fictiv

    fictiv process

     

    Over the past couple of years, we refined our agile and collaborative design process to reduce feedback loops and include our clients in the design process. The outcome is our current method, which we call D3: Deep Dive Design.

    Prior to D3, we used a communication-intensive process where we involved clients and users in the input and output of each design iteration: vision, usability metrics, stories, tasks, requirements, brainstorming, sketches, wireframes, and visual designs. The earlier and more frequently we communicated, the better quality designs we got, and the happier clients and users were.

    We then thought about raising the communication bar further, and wondered what it would be like to have clients as active participant in the design process. So we decided to spend four days on-site with our clients. During that week, we meet with the marketing, business and engineering team members, and we worked on the following:

    • Day 1: Vision, success metrics, user research and stories.
    • Day 3: Task flow and requirements
    • Day 4: Ideation and brainstorming
    • Day 5: Design explorations and sketching

    Together, we create persona cards, storyboards, flow diagrams, high level requirements, idea backlog, and lots of design sketches. The process is typically recorded and notes/sketches are captured for further refinement.

    The outcome of the Deep Dive week is a set of sketches that we iterate on, and use as input for the interaction and visual design stages. Because we are agile, we divide our engagement into small contracts that are scoped and estimated separately. This reduces risk on both sides, and eliminates the need to have change orders applied to statements of work.

    The deep dive method has the following advantages:

    • Hearing our clients share their dreams, their vision and motivation proved to be a great bonding exercise. Being on the same page is the best starting point. We fully get the WHAT and the WHY behind the project, and we become part our client%u2019s story.
    • Our design process becomes fully transparent to the client. They learn our language, and they later use the same vocabulary to communicate feedback and requests.
    • The client gets a very good idea about how the design vision aligns with the rest of the product, and insights into many of the design detail that will be delivered over the following weeks.
    • We found that everyone in the client%u2019s team can be a great design thinker, if they are placed in the right environment and provided with the right tools and vocabulary to express their ideas. They see how easy it is to capture ideas in crude sketch format, and how to express designs visually and effectively.
    • Team members go home with hands-on design training that they continue to use going forward.
    • D3 is ideal for scrum and agile teams as they get to see the big picture while working on the detail. They don%u2019t just remember feature designs; they remember users and stories as well. Later on, they use personas and stories to reference features that they are working on.
    • Because the process leverages everyone%u2019s input, all team members see their contributions in the final design.
    • Everyone%u2019s feedback is immediately considered, and alternative designs are created on the spot if one design direction proves to be technically challenging. 
    • At the end of the week, everyone is more excited about getting started with the prototyping process. We start the week on the same page: the problem, and we wrap it up also on the same page: the solution.

    its like first year undergrad work but this visualisation makes a very concise description of the design process. In this case, minimal pain, plenty of gains.

    P.S : there are many things in the world that requires detailing & research in the unknowns. But we need not overdo it in most cases. Hope I've made sense.

    Posted via web from Daring to Posterous-ly Change